Video Games Essay

1202 Words 5 Pages
Video games have progressed over time, and as they have, more complex controllers have been necessary to accomodate those games. This is the history of video game controllers.
The Atari 2600's standard controller was simple: an 8-way joystick with one button on the base. The controller looked the same from all sides, so you had to put the button in a certain position to be sure you were right. The Atari also had it's share of special game-specific controllers, like the paddle wheel. The controller was like the joystick, but it was just a dial and a button. It really only had one axis of movement.
I've never actually seen an Intellivision, but I've seen pictures of the controller. It was a pad with 12 buttons on the face and two triggers
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Neither did well.
The Super NES came out with a game known as Mario Paint, and to accompany it they released a Super NES mouse.
The Genesis is the only system to date that added buttons to a later version of its controller. A second Genesis controller came out with X, Y, and Z buttons on the face and a Mode button on the right trigger (it served no gameplay function). It was mainly designed for fighting games.
The Saturn, which launched in 1995, had a controller similar to the new Genesis one, but with two triggers. The Playstation (and the crowd boos), launched later that year, had four buttons on its face, intelligently labeled Triangle, Circle, Square, and X, as well as two triggers on each side and a Select and Start button. Note: the bold on intelligently indicates sarcasm.
The Nintendo 64 debuted in 1996 with its peculiar 3-handle design. The most innovative design in years, the controller featured six buttons on the right face, one trigger on each side, one trigger under the middle handle, and a start button. On the left handle was the standard crosshair D-Pad. On the middle handle was the best feature: the analog stick. This read the direction and strength of the push, like pushed in 37% at 228°. Pads could only read eight directions and two strengths: pushed and not pushed.
Also new on the N64 controller was the in-controller memory card slot. Not only did this make changing cards easier, but it played a more important role a short year later.
The N64 was

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